Our Story

Blue Beck is one of the pioneers of online and mobile games, tracing its origins back to the 90s. In its current form, the company was founded in 2009 by mobile game veterans and boasts some 15 engineers and designers who, on average (!), have 15 years of experience in game development.

We have been producing games and apps for the most eminent brands and publishers in the world and pride ourselves in having one of the most experienced team to provide cutting-edge technology across any platform our clients can throw at us. We write games and apps in iOS, Android, Microsoft Windows Phone, BlackBerry 10, Unity, Marmalade, HTML5 and Steam and everything in between as well as for any desktop OS and browser you can think of.

Blue Beck started as an independent game studio, sold to one of the world’s largest mobile publishers at the time, went through a management buy-out to arrive back in being a true indie, albeit one with more experience, more knowhow and a better industry network than most.

Meet the Founders

Blue Beck was founded in 2009 by video game entrepreneurs Peter Scott and Volker Hirsch with the aim of providing excellent technical solutions that are world leading in their quality and execution.
Peter Scott

Peter

is a software development veteran and serial entrepreneur. He has worked in the video games and IT industries all his professional life.

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Volker Hirsch

Volker

is an entrepreneur and digital executive. Next to Blue Beck, he is the co-founder of two companies (Digital M - a branded digital merchandise firm, and Oystercrowd - a start-up acceleration framework).

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Portfolio

Three is the fastest-growing mobile operator in the UK, with over 7.5 million customers nationwide. Blue Beck developed and maintains the app for Three UK and Ireland, which gives users easy access to their My3 account, self help and support, across all major mobile platforms.
As part of Idaho Lottery's 25th anniversary marketing campaign, Blue Beck designed and developed the Mountain Climb browser game in collaboration with Milestone Entertainment. Customers could enter a code from promotional scratch cards and play for competition entries, or simply play for fun.
Critically acclaimed mobile physics game The Sandbox has over 10 million players, and Blue Beck helped take the title to prosperous new markets.

Original developer Pixowl commissioned our team to adapt the app for PC via Steam, and provide ongoing updates.
Blue Beck worked alongside the Last Day of Work studio to develop this Android simulation game, which has exceeded five million downloads. Real-time gameplay with time synchronisation helps engage the player, and customisable features have made it a much-loved and well-reviewed title.
Virtual Villagers is one of the best-selling village simulation games in a competitive market, and Blue Beck collaborated with Last Day of Work to bring it to Android. The first in the Mac/PC series, A New Home, was adapted and optimised for touchscreen devices, reborn as Origins and well-received by fans.
One of the most popular games to hit the mobile app market, Cut the Rope is a BAFTA-winning physics game that has captured the imagination of players worldwide. Blue Beck successfully ported ZeptoLab's creation over to BlackBerry 10 and BlackBerry PlayBook.
Following our success porting the original Cut the Rope game, we were tasked with redeveloping Cut the Rope: Experiments for BlackBerry 10 and BlackBerry PlayBook. The app has garnered huge praise and top ratings from BlackBerry World customers.
Blue Beck was commissioned by Electronic Arts Inc (EA Mobile) to rewrite this classic game for the BlackBerry 10 platform. Pass & play, Bluetooth and Wi-Fi multiplayer compatibility, along with 3D graphics and exciting game modes, helped make this title a huge success.
Electronic Arts Inc (EA Mobile) tasked Blue Beck with bringing this popular title to BlackBerry 10. Well-executed features such as Speed Play, which makes it convenient to play on the go, ensured this classic game made a seamless transition to the mobile platform.
Blue Beck worked with Advanced Mobile Applications, sister company to Ubisoft and Gameloft, to create Panic Flight! For BlackBerry 10. This arcade-style flying game appeals with its fun gameplay, slick graphics and intuitive controls.
Mobigame and Advanced Mobile Applications tasked Blue Beck with redeveloping this award-winning mobile game for BlackBerry 10 and BlackBerry PlayBook. The 3D graphics engine and advanced gameplay mechanics proved no trouble for our team.
To coincide with the recent launch of the new BlackBerry 10 platform Blue Beck were commissioned my a number of companies to port their great titles over. These games included, Cut the Rope, Cut the Rope Experiments, Flight Control Rocket, Battleships, Yahtzee Adventures, Panic Flight and Edge Extended.
FreshGames appointed Blue Beck to develop this match-three puzzler for Google Play, the Amazon Appstore and the Mac App Store. Pocket Gamer awarded the game 9/10 and MacLife rated it 4.5/5, with other industry reviewers offering similar praise.
This Blue Beck original game transports players to a peaceful world, where they can enjoy yoga for the mind. Classical music, beautiful graphics and relaxed gameplay offer a calming contrast to fast-faced apps, without sacrificing their addictive and enjoyable nature.
FreshGames commissioned Blue Beck to develop this hit time-management game for Android. It's racked up five-star ratings from fans and industry reviewers, keeping players entertained and engaged with multiple modes, upgrades and trophies.
Blue Beck was commissioned by GameDuell to develop Solitaire Harmony for iOS, with Game Center support, and Android. This beautifully designed Klondike solitaire game has earned thousands of five-star ratings.
GameDuell tasked Blue Beck with optimising this hit match-three game for iOS and Android. Facebook integration helped maintain the game's social popularity, and ongoing support — such as the Apple-version upgrade to Retina graphics — kept the game high in the charts.
Another hit online GameDuell game that Blue Beck optimised for mobile, Cleopatra's Pyramid made waves in the iOS and Android app markets. We ensured full HD/Retina support, and built a successful and reliable in-app purchasing system.
Blue Beck helped GameDuell penetrate the profitable mobile gaming market once again, by developing online card-matching game Maya Quest for iOS. App Store customers have awarded the game an impressive average rating of 4.5/5.
As part of our ongoing relationship with online gaming giant GameDuell, we developed Maya Pyramid for the iOS platform. Game Center support, a slick user experience and vibrant graphics ensured the app raked in five-star reviews.
This match-three GameDuell game was successfully redeveloped for iOS and Android by our talented team. With over one million downloads and thousands of five-star reviews, the app has enjoyed huge success.
We successfully ported this smash-hit Facebook game to iOS, helping expand the fan base to an incredible 10 million players. Reliable, slick and undeniably addictive, this bubble-shooting game is a much-loved App Store title.
Blue Beck developed the Kaasa Home iOS app, which gives customers full control over their home automation devices. The slick and user-friendly interface gives control over everything from heating in individual rooms to exterior security cameras, all with the tap of a finger.

(Note: The app was never delivered to the app store as this was not Kaasa’s distribution method.)
Providing UK students aged 11–19 access to a library of over 500,000 online educational resources, including GCSE and A-level textbooks, this app is a revolutionary learning tool. Blue Beck developed Autology Homework Tutor for iOS, Android and Windows Phone.
In partnership with American Express and Fishlabs, Blue Beck developed this compendium of cash-centric, brain-training mini games. Available on iOS and Facebook, the app formed an engaging and exciting aspect to the bank's Platinum Cashback Credit Card marketing campaign.

(Note: the games were taken down following the conclusion of the campaign.)

Contact Us

We would be delighted to hear from you. If you want to work on your projects with a development team with over 25 years experience starting back in the early days of Atari, Commodore and Sinclair and extending into the future, too, then please get in touch.

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